Enhance your classroom experience.
Interact with your students during class and drive engagement with your lecture.
Foster engagement and interaction with your contents outside of class.
Engage your students with gamified learning activities.
Manage everything in one place.
You can select from five distinct learning activities that suit specific educational objectives and adapt to various teaching methods during live lectures (synchronous learning) or outside of the traditional lecture frame (asynchronous learning). All activities are created from the central question pool.
Element types like Content Element (CT), Flashcard (FC), Single and Multiple Choice (SC/MC), Kprim (KP), Free Text (FT), and Numerical (NR) are supported and cover a wide range of use cases. Elements can be grouped and/or stacked for sequential presentation. Question types can be augmented with sample solutions and explanations, as well as choice-specific feedback.
You have the flexibility to customize quizzes, content, and challenges according to your specific course objectives, ensuring a tailored and targeted learning experience. Gamification can be optionally enabled on a live quiz and/or course-level.