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Enhance your classroom experience.

We are now regularly offering introductory courses through UZH Central IT. For more details see the following page.

Synchronous Interaction

Interact your students during class and drive engagement with your materials.

Live Quizzes
You can prepare Live Quizzes and launch them during class. Students can answer questions using their mobile devices or laptops. The results are displayed in real-time.
Live Q&A
You can enable Live Q&A as part of a Live Quiz and use it during class. Students can ask questions anonymously and upvote questions from other students.
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Asynchronous Interaction

Foster engagement and interaction with your contents outside of class.

You can prepare short Microlearning units that students can work through at their own pace. The units are time-restricted and can be used to combat the forgetting curve.
Practice Quizzes
You can create Practice Quizzes that students can repeat as often as they want. Questions can be ordered by sequence or by the date of the last response, allowing for a simple way of spaced repetition.
Group Activities
You can create Group Activities to encourage collaboration on a task. Questions and clues that are distributed within each group and the group needs to communicate to find the solutions.
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Question Pool and Activity Management

Manage everything in one place.

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Wide Array of Learning Activities
You can select from five distinct learning activities that suit specific educational objectives and adapt to various teaching methods during live lectures (synchronous learning) or outside of the traditional lecture frame (asynchronous learning). All activities are created from the central question pool.
Various Question Types
Question types like Single and Multiple Choice (SC/MC), Kprim (KP), Free Text (FT), and Numerical (NR) are supported and cover a wide range of use cases. Questions can be grouped and/or stacked for sequential presentation. Questions can be augmented with sample solutions and explanations, as well as choice-specific feedback.
Customization Options
You have the flexibility to customize quizzes, content, and challenges according to your specific course objectives, ensuring a tailored and targeted learning experience. Gamification can be optionally enabled on a live quiz and/or course-level.

Use Cases

(Gamified) Live Quizzes

KlickerUZH, a Classroom Response System (CRS), fosters student participation and inclusion in large courses via simple, anonymous polling mechanisms. Its gamification features promote active learning while reducing fears of judgment.

Flipped Classroom

The Flipped Classroom model inverts traditional teaching by shifting knowledge acquisition to self-paced, independent study using comprehensive eLearning resources before in-person classes. During these classes, the focus is on practicing and consolidating this knowledge with the lecturer, thereby ensuring a deeper understanding and ample time to address specific queries.


Microlearning, an education approach that delivers short, focused learning units, aims to mitigate the challenges of information retention and irregular study patterns often experienced by students. With its brevity and flexibility, students can fit learning into their daily schedules and combat the 'Forgetting Curve', enabling them to review, refresh, and consolidate lecture content, irrespective of time or location.

Practice Quiz, Flashcards, and Spaced Repetition

Practice questions serve as an effective tool for students to bridge the gap between theory and application, enhancing comprehension and identifying knowledge gaps. KlickerUZH's practice quiz activity facilitates asynchronous learning through question sets targeting specific modules or topics.

Group Activities

Group activities foster creativity, critical thinking, communication skills, and accountability among students, preparing them for collaborative academic and professional endeavours. KlickerUZH simplifies the incorporation of group tasks into large courses, supporting processes from group formation to resolving questions, thereby ensuring group work remains integral even in large-scale learning environments.

Live Q&A

KlickerUZH offers an inclusive and secure avenue for students to ask questions anonymously during lectures, overcoming hesitations tied to insecurity or fear of judgement. This connection cultivates an open learning environment, grants lecturers insight into students' understanding, and can facilitate interactive discussions.


Gamification integrates gaming elements into education to stimulate active participation, competition, and exploration among students, leveraging their intrinsic motivators for improved learning and skill development. Incorporating 'fun' into the gamification process is important for promoting continued engagement and improving overall educational outcomes.